Friday, November 25, 2016

Posting this from home instead of the Appartment.

Things I worked on.

  • These are the art assets used for most of the game (Minus the stickers for right now) Most of these are in game minus the listerine bottle.
  • I also helped in providing input and suggestions on presentation for the game such as transition screens, UI mocks as well as feedback for actions in game.

Timmy Gerlach - Final post

whoop this is a little late here's what i did

Initial concept and mockups:



(photo alignment is hard)

All code (except for background bouncing laser, Error Bar, top-of-the-screen slider, and screen shake implementations). This includes the game manager (which organizes the game loop), audio manager, judge (detects a 'perfect hit'), laser (movement & bar generator), player manager object (dealing with score counting and sending input signals to other objects), debugger, and UI


cleaned up the beep noise from some random youtube video (there's some serious background noise there it's... ugh)

Thursday, November 24, 2016

Thing We Used That Weren't Us


  • LeanTween-https://www.assetstore.unity3d.com/en/#!/content/3595
    • The tweening engine wasn't actually used in the final product, but it was used semi-frequently in earlier builds, so we figured it was important to include it
  • Sounds For the Supermarket, a 1975 collection of supermarket music
    • Karl Jenkins - "Mr. Lucky"
    • Karl Jenkins - "Mr. Satisfied"
    • Brian Alberici & Andrew May - "Summer Breezes"
    • unidentified

Tuesday, November 22, 2016

Cole Smith-Final Post

Things done:

-Producer: I did a lot of the scheduling and organizing of meetings
-I arranged most of the UI stuff in game-the layout/positions of the title screen, level progress slider, and end results screen.
-I implemented the code on the slider to make it accurately judge and represent level length
-I implemented the red 'error' bar system.
-I implemented the 'perfect' screen shake
-I implemented the bouncing lasers on the title/results screen
-I was responsible for the now-excised feature where the bar changed color the more perfects you got
-Minor bugfixes
-I was responsible for most of the sounds effects in game.

Eric Speck Final blog post

Our game is at a beta stage and while it is buggy and not complete, it is a stage where it can now provide a complete experince. In future we may return to work on it more and maybe even see if it can end up on the app store.

My biggest contributions to the project were-
-Made all the levels that are in the final version for this class
-Suggested the red bars idea that show how far off you were
-Helped create the splash screen and result screen
-Conducted two playtest sessions
-Tweaked the gameplay feeling (how fast the laser moves, how much faster it gets etc) to where it currently is
-Suggested the cash register noises
-Came up with the idea that the laser would move faster after ever correct scan
-Did mess around sound a little bit, mostly with how the beeps change after every successful one

Thursday, November 17, 2016

Cole Smith 11/17

For this week, I have been working on fixing bugs, creating some new features, and creating new sounds for the game.
In the last few days, I am going to work on implementing the last few features and sounds, polishing a few last details, and ironing out any remaining bugs.

Sunday, November 13, 2016

Brian Abbott - A Little Late

So this week I created some stickers for our text icons in game as well as created a new laser in game to create a better feeling. This went better thanks to Cole adding a Post production bloom effect in Unity to generate a more visually pleasing aesthetic to the game. We will be having our last meeting on Monday for polish purposes and discuss any last minute changes.