Thursday, November 10, 2016

Playtest feedback 2

Playtest report 2

Questions
How the does the game feel?
How did you feel about the levels?
How do you feel about the end screen?
Is there anything that confused you?
Does the game feel responsive to you?

Notes

Player 1
It felt like nails scratching on a chalk board
Doesn’t feel smooth and feels irritating

Huge difficulty gap

Could not tell how he did by what item he got and found it confusing

Had problem with the miss sound and the red bar that shows how off you were
Did feel the game was relatively responsive

Has issues with game result art
Didn’t feel like results had anything to do with the game

Player 2
Liked the speed up
Automatic slowdown is a little too jarring and mood killing
Found slow down annoying, paying too much a price

Found levels fair but a little on the boring side

Felt the results screen made sense
Felt the result screen bars need to be closer

Player 3
Felt the game feel fine, just timing like any rhythm game just more visual then audio

The levels felt fair

End screen

The game felt responsive

Wasn’t hard to get use to

Player 4
Didn’t take too long to figure out the game
Felt the speed up was a cool aspect of the game

Levels didn’t feel like cheating
Took while to figure out the timing

End screen made sense

Game felt responsive

Ten things we plan to change
1.      A different miss  beep sound
2.      We plan to test Screen shake as a form of visual feedback
3.      A slider that makes sense and better informs the player of where they are in the level
4.      Improvements on the level design so that the levels are more interesting and fair
5.      Adding a “Terminal Velocity” to the laser
6.      Modifying the hit beep so that it doesn’t hurt people’s ears
7.      Adding transitions to the end of the levels
8.      Have the good great perfect stickers be more readable and stay around longer
9.      Tweak the particle effects so that they are more visible

10.  Putting a transition to the object the player is scanning for at the beginning of the level

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