Playtest report 2
Questions
How the does the game feel?
How did you feel about the levels?
How do you feel about the end screen?
Is there anything that confused you?
Does the game feel responsive to you?
Notes
Player 1
It felt like nails scratching on a chalk board
Doesn’t feel smooth and feels irritating
Huge difficulty gap
Could not tell how he did by what item he got and found it
confusing
Had problem with the miss sound and the red bar that shows
how off you were
Did feel the game was relatively responsive
Has issues with game result art
Didn’t feel like results had anything to do with the game
Player 2
Liked the speed up
Automatic slowdown is a little too jarring and mood killing
Found slow down annoying, paying too much a price
Found levels fair but a little on the boring side
Felt the results screen made sense
Felt the result screen bars need to be closer
Player 3
Felt the game feel fine, just timing like any rhythm game
just more visual then audio
The levels felt fair
End screen
The game felt responsive
Wasn’t hard to get use to
Player 4
Didn’t take too long to figure out the game
Felt the speed up was a cool aspect of the game
Levels didn’t feel like cheating
Took while to figure out the timing
End screen made sense
Game felt responsive
Ten things we plan to
change
1.
A different miss beep sound
2.
We plan to test Screen shake as a form of visual
feedback
3.
A slider that makes sense and better informs the
player of where they are in the level
4.
Improvements on the level design so that the
levels are more interesting and fair
5.
Adding a “Terminal Velocity” to the laser
6.
Modifying the hit beep so that it doesn’t hurt
people’s ears
7.
Adding transitions to the end of the levels
8.
Have the good great perfect stickers be more
readable and stay around longer
9.
Tweak the particle effects so that they are more
visible
10. Putting
a transition to the object the player is scanning for at the beginning of the
level
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