Cole Smith's Game Ideas
First, the various ideas, scored
Flash step 4/4
Loss feed 3/5
Which is my room 3/4
Lewd feed 3/5
Powerpoint skim 4/4
Shoe replacement 3/3
Mech Repair 2/4
Printsync 3/3
Juggling 3/3
Switch gunner 4/3
Build up courage 3/3
Control roulette 2/4
Bees 3/2
Trash roll 4/4
Point out the assassin, 4/5
Bulk on subway 3/3
Snooze alarm 3/1
Find idea 3/3
Make a lot of noise 3/3
Drink tracking 2/4
Speedy blackjack 1/2
Delicate art of adding the male nipple to figure drawings 3/5
Roll in bed 3/3
Perfect timing 3/2
Posing 3/3
Eating contest 3/3
Dog eat bee 3/4
Ogre wash 4/4
Slot machine 3/1
Trolley problem 5/5
Angry lobster throws dishes 3/3
Avoid conversation 3/3
Don’t panic 2/2
Make art 3/2
How long can you keep that uhh going for 2/4
Flip table 2/2
Build tower 3/2
Bad ideas man 3/3
Paint bees 1/4
Aim sneeze 3/2
Spout garbage to pass turing test 3/3
Attempt to pack stuff in car 3/3
Courage to remove the headphone jack 4/4
Which of these red drinks is the right flavor 3/3
Pizza toss 3/2
Advanced coin flipping 3/3
Find best meme 3/1
Ruin names 3/2
Kill death 2/2
Accidentally stumble onto puns 2/4
Eat pool noodles 3/5
The good ones, refined into pitches
Switch Gunner-You’re in a spaceship, fighting off a horde of enemies who are flying straight into your shots. The challenge is to match your guns to the enemies flying in, red gun takes out red enemies, blue to blue, etc..
Game Titles - Switch Gunner, Straight Shooter, Choice Shot
Game Goal - become a successful commercial indie title
Easy to make - 1) prototype is just automatic gun+enemy spawner
2) Art would be just ship, enemy ships, and gun shots-could be as minimalist as needed
3) Simple prototype means we would have a lot of time to iterate and perfect the design over the quarter
Innovative and Appealing - The game would be an interesting twist of genres that would take shooter elements and turn them into something almost like a rhythm game
You are a dying dictator, lying on your deathbed, poisoned. There’s a crowd surrounding you, and wouldn’t you know it, your assassin is right there, among them. With your last breath and fading strength, you must point them out.
Game Titles - Point Out The Assassin, With My Last Breath…, It Was Them! They Killed Me!
Game Goal - win game festivals
Easy to make - 1) Easy to prototype a simple physics arm/pointing system
2) The basic level of art would just be an arm and some silhouettes, and could be improved as the quarter went on.
3) Once we created the prototype, most of the rest of the quarter could be easily spent iterating on the prototype both in art and design.
Innovative and Appealing - This game would take what would normally be a dramatic and weighty event and would turn it into a farcical physics challenge.
A game revolving around the humble trolley problem. The player is faced with an unending series of trolley problems, and must decide whether or not to flip the switch based on who is on the tracks. The player must attempt to save as many lives as they can, while keeping their guilt gauge low.
Game Titles - Trolley Problems, Philosopher’s Trolley, A Treatise on Levers and Trolleys
Game Goal - Become a successful commercial indie title
Easy to make - 1) Prototype is not code heavy at all-does trolley go on path A or path B, increment gauges based on who gets run over
2) art can be as minimalist as needed, assets that are the most work are trolley and people
3) After prototype, it will be easy to spend most of the quarter tweaking the “who’s on the track” and guilt mechanics.
Innovative and Appealing - The game takes a complex, weighty philosophical problem and turns it into a ludicruous, goofy mess of a game