1.
On subway train trying to hang on and keep
glasses on (Difficulty: 4, Innovative 4)
2.
Mosh pit, avoid falling on the floor and getting
crushed (Difficulty: 3 Innovative 2)
3.
You have the answer but you must figure out how
to connect the answer to the question (Difficulty 2, Innovative 4)
4.
Constantly moving forward, stay on track to your
goal as disruptive forces try to knock you off course (Difficulty 4, Innovative
1)
5.
Relax and doodle in class but make sure the
teacher doesn’t catch you (Difficulty 3, Innovative 2)
6.
Protect your leader from harm using your body,
but time it right so that you don’t get killed while doing so (Difficulty 4,
Innovative 3)
7.
Keep the ball rolling as it increases in
momentum by changing pipe components on the fly (Difficulty 4, Innovative 3)
8.
Balance your life so you get enough sleep but
also get enough work done and are reasonable entertained
9.
Choose which cave tunnel you want go through but
beware that not all paths lead to good ends (Difficulty 5, Innovative 1)
10. Scavenge
as much as you can but beware that your time is limited and the more you take,
the slower you become. (Difficulty 4,
Innovative 4)
The ideas that I felt had the most promise
were 1 and 10
1
Titles
Free swinging
Overtasked
Game pitch
On a crowded bouncy subway train you must
hang on but also keep your glasses on your face but you only have one arm to do
so.
Goal
The goal of this game is to fulfill the
class requirements to be an app game
Easy
A simple game that is mostly ragdoll
physics and abstract representations of humans.
Innovative
A game mostly focused creating gut laughs
from amusing poses and the amusing struggle to keep your glasses on your face.
10
Titles
Tough living
Take it or leave it
Overburdened
Game pitch
Running from a horde of zombies, you must
collect vital supplies to stay alive however take too much and you’ll be hard
pressed to make it out alive.
Goal
The goal of this game is to fulfill the
class requirements to be an app game
Easy
This game only requires a simple backdrop
with minor variations that can be as simple as different colorations, basic
asserts that can be made in a week or two, it also is a simplistic sidescroller
that only features two buttons and would not require lots of programing.
Innovative
This game forces the player to make
decisions on the fly and carefully weigh taking too much vs too little and
trying to find that magic happy middle.
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