Thursday, September 22, 2016

Weekly blog post 9/22 Eric Speck

This week we collectively worked on the prototype that we had agreed was the best idea to move forward and develop. The biggest challenge we overcame so far was creating a prototype that demonstrated the gameplay that we intended to produce. However based on different reactions in class, we may have to go back and revise our design goals and enhance our game until it captures the real experience that we had hoped to create. Another issue that we will have to handle is the feeling by some that the game is interesting at first, but can seem boring and limited after a while. I spent this week working mostly with Timmy to complete the delivery of the prototype. Next week I will work with the team to revise the designs and create additional levels, and also do playtesting so that we can get much more important feedback. 

No comments:

Post a Comment