This week we collectively worked on the prototype that we
had agreed was the best idea to move forward and develop. The biggest challenge
we overcame so far was creating a prototype that demonstrated the gameplay that
we intended to produce. However based on different reactions in class, we may
have to go back and revise our design goals and enhance our game until it
captures the real experience that we had hoped to create. Another issue that we
will have to handle is the feeling by some that the game is interesting at
first, but can seem boring and limited after a while. I spent this week working
mostly with Timmy to complete the delivery of the prototype. Next week I will work
with the team to revise the designs and create additional levels, and also do
playtesting so that we can get much more important feedback.
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