this week: lots of code.
specifically, creating a working prototype of essentially the whole core gameplay. not the most relaxing night of my life but not the worst
a few days before i did have the barcode generator working, so there was that. though it was the cause of the most annoying problem right before i finished the build:
the bars used 2d box colliders
i tried to write the judge using 3d physics raycasts.
it took me at least 30 minutes to figure out there was a problem with that.
from here on, my concerns will be cleaning up the mess that is my prototype code (probably my top priority at the moment) and making it easier for the rest of the team to mess with variables.
the biggest problems to come are design decisions which haven't been considered yet. So that's gonna be fun!
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