Monday, October 10, 2016

Playtest 1 feedback

 First playtester had problems with the camera messing with his eye, thought it was very fast. Felt levels were short and never really had problem getting the right object.

Second playtester was able to get the hang of the game quickly and after that never really had any problems with the levels. Was confused by the objects at the end and didn’t realize it was a judge system until it was explained. Felt the levels were short and easy. Said that he wasn’t sure if he was doing the right thing or not.

Third playtester really enjoyed the experience but felt the levels were too short. Also found the objects at the end confusing. Was able to figure the game out quickly and got the hang of it in the first level. Didn’t have a problem getting the right object and thought the game was too easy but found the game engaging.

Fourth playtester enjoyed the experienced but had minor motion sickness from the speed of the game. Felt the game was really challenging at the start but once got the hang of it didn’t too many problems. Didn’t always get the right object.

Fifth playtester had fun but had eye problems from the bars moving fast. He found the game engaging and this wasn’t the first time he played the game and found it more responsive then the last time. Felt confused by what was the right thing to do.  

List of ten things we plan change

1.      We will make the barcodes change colors if you do well and if you mess up
2.      Add context to the items and show
3.      Longer and more difficult level design
4.      Camera changes to prevent motion sickness
5.      Laser increase speed in general
6.      General gamefeel concerns (feedback loop)
7.      Possibly add more sound
8.      Changes in the results screen
9.      Popup visible feedback

10.  Axe brake

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