Thursday, October 6, 2016

Weekly blog post 10/6 Eric Speck



This week I started experimenting with level design for our game and preparing for playtests. We got valuable feedback from class that we intend to incorporate and explore to improve our game. This week I created 8 levels of various lengths. One thing I am curious about is if our levels should be long or short. Next week I will conduct the first playtest session and create more levels taking in feedback. I also plan to meet up with my team in the lab where we can address critical design issues and make choices about the direction we want to go in. 

No comments:

Post a Comment