Thursday, October 13, 2016

Weekly blog post 10/13 Eric Speck

This week I conducted the playtests and got valuable feedback regarding what direction our game should take. I also made 3 new levels that were longer which we have found is better than the short levels I had done the week before. I worked with my team to address design issues such as improving the feedback loop that we are putting in the game. We decided to have the laser speed up after every time you get a “perfect hit” which goes along well with the longer levels. Next week I will conduct another set of playtests and will add more levels as needed. I will also mess around in our game engine to adjust things like the laser speed until I find a good balance.



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