This week I conducted the playtests and got valuable
feedback regarding what direction our game should take. I also made 3 new
levels that were longer which we have found is better than the short levels I
had done the week before. I worked with my team to address design issues such
as improving the feedback loop that we are putting in the game. We decided to
have the laser speed up after every time you get a “perfect hit” which goes
along well with the longer levels. Next week I will conduct another set of
playtests and will add more levels as needed. I will also mess around in our
game engine to adjust things like the laser speed until I find a good balance.
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