Thursday, October 27, 2016

Weekly blog post 10/27 Eric Speck




This week we improved on the alpha build and made plans for the next weeks leading up the Beta. We played around with the various debugger settings that Timmy made and found that making the laser be slower in the beginning and rapidly get faster feels better then what we had before. I also created a splash screen for the beginning and helped with improving the results screen make more sense. For next week we will improve the results screen, work on negative feedback and also make the game more interesting to the eye then just a laser and black bars.  

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